Video: Getting Started with 3D Scanning and Reverse Engineering: Peel 3 Scanning System | Duration: 2860s | Summary: Getting Started with 3D Scanning and Reverse Engineering: Peel 3 Scanning System
Transcript for "Getting Started with 3D Scanning and Reverse Engineering: Peel 3 Scanning System": Kayla says we are live. Fantastic. Yay. Technology. Right? Oh, wonderful. We already have someone in the chat. Good afternoon to you. CS. We're good? Yay. Kayla says we're good. So Wonderful. I think everyone can hear us now. Wonderful. Oh, great. We have 18 people. Oh, now it's saying live and oh, weird. Now I'm getting a countdown. Sometimes technology is confusing. But if you can hear, welcome. Bear with us for just a few seconds. Yeah. Wanna make sure the technology is working. So alright. Brian says he can hear us. So thank you, Brian. Wonderful. Wonderful. Good. Okay. I'm gonna start. Alright. Let's do it. Screen share. There we go. Alright. Let's get this show on the road. So welcome everyone. We're get this is our, webinar on the p l three scanning system. And, we're just gonna go over, a little bit of how the system works. We're gonna demo some scanning for you and a little bit of reverse engineering. And then, we would love to take your questions. Little bit of housekeeping. We also have a chat, as hopefully you've seen on the side. There is a q and a section in the chat. So if you have questions during the webinar, please post them in the chat. And, hopefully, either myself or Joseph will be able to answer them. And if not, we will definitely get to them at the end of the webinar. So with that being said, let's keep going. So my name is Judah Sher. I'm an application engineer on the hardware team here at GoEngineer, and I'm a specialist in 3 d scanning and reverse engineering. But, you know, I also like camping. I'm a butler to 2 wonderful soft cats. And, I'm gonna be showing you the reverse engineering tools of Peel 3d. I'm Joseph out of Atlanta. I've been working with, 3 d printing and other such hardware for over 15 years. Recently come to the 3 d scanning as well, and I really enjoy it. Especially the peel because it's so user friendly and easy to, to get into and get started. So it's it lowers that threshold of getting going with it. So yeah. Absolutely. Absolutely. So this is the p l three scanner. What is it? So this is a, structured light 3 d scanner. It's attached to a computer by by just a single cord which carries power and data and it allows you to point it at whatever thing you wanna scan and it's like spray painting with light. The object just appears on your screen gradually, and you'll see that when, Joseph does a live demo. It's a really great tool for just taking things, from physical reality into a digital form. This can be done for video game assets or, let's see, artifact, conservation. So if you have so museums will often use this to scan sculptures, but also, of course, reverse engineering. If you have something that you need to make a CAD model of, so say, it's a old, part that was from, you know, the seventies before they had 3 d CAD. This can be a great tool for that. So why would you use 3 d scanning versus just traditional tools? You know, calipers, micrometers, things like that. And the main one is speed. So this thing takes 1,250,000 measurements every single second. So it's throwing out a bunch of light, receiving a bunch of data, and taking a and acquiring a lot of data. To give you an idea of what that means sort of in realistic terms, it takes about 8 seconds to scan a square foot. So you can imagine that if you have, you know, just as you'll see with, Joseph will be scanning a small drill. It acquires data very quickly. It takes very little time. It's also very versatile. So, of course, if you want to use hand tools, the tools have to have a size range big enough for the part you're trying to scan. With the p l three scanner, you can scan things as small as 4 thou, if you just have a little step or up to, like, something that's 10 foot long. So you have that whole size range to work with. Now it can also, scan all sorts of shapes. Right? We're not just talking simple diameters or offsets. It can do compound curvature. It can do crazy organic shapes. It can also take shapes that were damaged or worn and you can, scan them and then recreate how the parts were before the damage, which is really powerful. Now, in terms of accuracy, this, scanner is, accurate to within 3 thou per foot. So that's saying if you if you're trying to measure something that's 2 foot long, that 2 foot measurement is going to be within about 6 thou. And then under about a foot, it's never gonna get more accurate than about 4 thou. So as long as your parts aren't super, super ultra precise, this is a great tool for that. But that's all the PowerPoint we have for you. We are gonna spend most of our time actually using the scanner and the software. So with that, I will toss it over to Joseph and he's gonna show you some scanning. Thank you. Thank you. Oh, you have to forgive me. It is cold season and I am getting over a cold. Forgive my coughing if I start hacking away. But as Judah said, the scanning portion is way more fun, so that's where we're gonna do it. I'm gonna jump in and tell it start a new scan. My previous project, I don't need to save that. Now it's just me getting up and going. And we're welcomed with this project setup screen, which I really really like. You can hover over the options and it kinda gives you a feel for what things you're going to be scanning. Either a really small chest piece. This call small something like a motorcycle helmet. So, medium is like a whole car seat. Large, they consider like a whole car. So that helps you get an idea of what types of things you'd want to scan. The amount of resolution you want. Today, I want to work with fine resolution. Right? Really hit some of the sharper corners that we have on our drill. The output, I like balanced. We can always come back and change things. The scanner is going to collect full resolution all the time, but you can reduce the load on your computer with how much it's spinning back out for you on the screen. So that's why I like balanced. The scanner, because it uses light, can also capture color. We're gonna, scan a colorful object today, so I'm gonna grab color. Maybe we'll use it, maybe we won't, but we have the option. And if we want, we can come in and fine tune all of these settings down here. Once we have our parameters set up, we then can swing over here and actually start scanning. You should be able to see my screen and me in the corner. Once the software is ready to go, you just tap the start button on the scanner. I'm using a turntable here because it's not a very big object. And mostly, I'm just watching the screen of my computer. I barely look at this the turntable itself. I'm looking at those colored lines you see. Green means good. Blue means I'm a little too far away. And if I get too close, you'll see it turn red. Once I gather a good amount of data all the way around, then I can pause the scale, hop back over to the computer, and start accepting it. We've got really good amount of details on the top, so I'll accept that. Excuse me again. And we just begin eliminating this background that we don't need. Another quick check. Looks like I have enough information to work with because we do want to capture multiple scans. So I will use the option here to remove everything except for my main part that I want to scan. Really fast way to do that. Then we can add a new scan. Very convenient to be able to come in, change the orientation of the part, And the software is almost ready for me. There we go. And then again, quickly watching the screen, watching those color lines so I know what I'm capturing. Scanning this data. Clear up on top. There we go. Get down lower for that handle. There we go. You'll notice I am using a turntable with the targets on it for scanning. That is a good help but for this scanner is not required to scan. If you've got a delicate part you're scanning, then you can't put the target stickers all over it. I have a personal model turntable like this or not able to meeting them. We just let a scan track the geometry and color of the object. It is enough. Again, make sure we've got our objects selected. Keep only what we want. Do a 3rd scan. Most of the time, 3 solid scans of 3 different angles is enough. That's a little wobbly. I'll use a box here to stabilize that. Yeah. Typically, you want your scans to overlap, by, like, 30 to 50%. And that just helps with that helps the software align the separate scans to each other. So everything is is where it should be. Yep. Also one thing to note is what you're seeing on the scan is or on the screen is a rough preview. So this is just so you can see where you have and haven't scanned yet. The actual quality of the scan data we will see in a couple steps. Right. And this part, the the physical scanning, this one is more of an art than a science. You just have to kind of practice it a little bit. And you get the hang of it pretty quick. Seeing what you're seeing on the screen and understanding where you can capture a little more data. And it just takes a little bit of practice. Obviously, I picked this up and started scanning with it, without any training. And and, you know, you figure it out. So there is our our three scans. Joseph's being modest. We shipped it to him the night before a trade show, and he taught it to himself in the hotel room because unfortunately, no one was available at the time. And he did great. Yep. So so like I said, very user friendly, system here. So keep everything here except for those. That's okay. There are some built in, selection tools here. Yes. Thank you. I can just come in real quick and say, you are not what I need. Delete that as well as my little box here for stabilizing it. Delete that. Right. Now, we've got our 3 scans that should cover the vast majority of our of our object. So we just continue the the right arrow button. There is super nice. Oh, and we got enough geometry that the software could even align it for us. That looks just fine. This kind of modeled camouflage ish pattern that shows a really good overlap. So excellent. And the software did it for us again. It's really nice when it works out like this. But there are, some manual alignment tools as well. Judah, should we go through that manual alignment or just let the software have a win? Let's just give it to the software for today. Uh-huh. It's doing great. Yep. All it is is you pick 3 points on each scan and get it kinda close, and then the software does the rest anyway. Yep. And it's super nice. It's not difficult at all. And once we get our final scan data here, then we progress on to the PEEL CAD section of the software. You'll notice the top of the software just has each of these steps that we're just advancing through all of that. And the next one is the peel cad portion where we can assign entities to our scans and do things with them. So with that, I will hand it back to Judah, who is our reverse engineering expert on this. Thanks, Joseph. So as soon as you stop sharing, I'll add my screen. Fantastic. Oh, if I can remember, there it is. Alright. So, just did another scan of this drill for me, ahead of time. So instead of having to track transfer file live, I'll just be working with this, but it's the same drill. And so here we have it in peel.cad. The first thing we probably wanna do is get this thing oriented in space. So if I zoom out a little bit, we can see that the origin of our of our workspace is way over here, and that's just wherever the scanner first saw the object from. And that's usually not where it should be. We want this thing so that if I look at it from the x direction, we're actually looking at looking at it from the side, not some strange angle. So to do that, we're going to create some entities, based off of the scan data, and use those to align it to the coordinate system. Now we have a whole bunch of tools for that. Some of the more straightforward ones. So, plane, you can just select a flat or even a flattish area. I'm gonna make a plane based off of the back of the drill here. And act and I can add to it so it gets both sides. Or if I deselect that and do that again, I have the option. Well, yeah. We'll just select that. We can also add to it manually with any of our selection tools, but that's fine for now. I'll accept that. Now it would also be really nice if we had a plane going straight through the middle of the drill. Now, the drill of course is not perfectly symmetrical. You have screw holes on one side and you have this clip on the other, and there's no flat thing to map that plane to. Thankfully, there is a tool, that will allow you to derive the symmetry plane of a shape, even if it's not perfectly symmetrical. Don't ask me how it figures this out. It just works. So I'm going to purposefully do a not great job of this. You start out by, drawing a line, so it knows roughly where the plane of symmetry is. So I'll just make it at a bit of an angle here, and that line defines a plane. Now software's gonna think about that, and then it creates this second plane that is perfectly down the plane of symmetry. And you'll notice it does a great job of splitting the chuck, perfectly in half all the way down to the battery including the grip. It's an amazingly powerful tool. Of course, we're not limited to planes. If we want, one of our axes to go straight through the chuck, what we can do is use our cylinder tool to select part of the chuck here. There we go. Now, right now that's selecting a little bit more of than just the cylindrical face of the chuck. So I'm going to, decrease my tolerance. And now you can see that it's only selecting this cylindrical face. That's gonna be a better match to what I actually want. Fantastic. I'll accept that, and with just those 3, we can fully, fully align this thing. So, we have this, we have lots of ways to align it, but if we're gonna use entities, we use this manual alignment, and this is come back here. Here we go. So this is, the manual alignment workflow. And of course, you can manually just spin it and move it and put it wherever you want. But you can also use those entities to sort of, nail it down. So, we'll start out with that, mesh symmetry plane, plane 2. And I want that to correspond to my y z plane. So, it, spins the drill and locks it so that it is now, constrained on that plane. And here it sort of tells you how it's constraining things. So giving it that plane constraint, means that it's offset in x is locked, and its rotation in y and z is locked. But we can still translate it in Y and Z and rotate it in X. To further constrain it, we're going to then choose the cylinder, and we're gonna align that with our y axis. Now no scan data is perfect. So chances are that cylinders axis is not co planar with our symmetry plane. But the software is smart enough to figure out that we can, to take sort of imperfect data and use it, to do that constraint for you without you having to manually create perfect entities, that are perfectly perpendicular and aligned. It's smart enough to figure out what you're trying to do. Now, right now my z axis is pointing towards the bottom of the drill. I'd rather it go the other way. So I can just click this button to flip one of my planes and now, it's going in the direction I want. So we're almost fully constrained. All we have less left is translation in y. And so what I'll do is I'll take that first plane I made and map that to the XZ plane. And so that just translates the drill along, that x axis until it intersects that plane. And now as you can see all 6 degrees of freedom are constrained. So I'll accept that and now I can start in the reverse engineering, proper. Although well, sorry. Before I reverse engineer, let's clean this up a little bit. So, hide all those entities. And when you scan stuff, sometimes you're gonna have some rough areas. Sometimes, you're gonna have holes, and it's nice to be able to clean those up. Now, if you, don't care too much about how it cleans up all these holes, there's a wonderful watertight remesh button that will just fix it. So I'll hit apply there. It's gonna keep my original mesh so I have both versions to show you. And after just a little bit of calculation. Sorry? It's really great for, if you're just making a digital asset. Colorize it and you're done. Right? Absolutely. Absolutely. Or if you just wanna, 3 d print a copy of it, This is now ready to be sent to a 3 d printer. Exactly. So as you can see now, the bottom here, let me hide the other one so we're only looking at the watertight. The bottom's fully closed, all of those little holes are closed. It's good to go. Now another thing we can do, I'll go back to the original, is run a clean mesh workflow, which I also recommend being like the last step you do before you, export a file. And what that does is it just goes through the entire file and looks for a bunch of little holes, small problems with the mesh. These are things that you probably wouldn't notice visually, but are going to cause you problems down the road once you send this to other programs. This is a very powerful tool that'll just look for these and then fix them automatically. It's just so so powerful and wonderful. You can also go through and, if you want to manually close some of these holes, we have a tool for that. So fill holes, we can of course just find a hole, click on it and it will fill it by matching the surrounding curvature. Easy. Now, according to this we have 55 holes. That's a lot of holes to go round and find and click on. So instead we can use this slider to say, okay. Let's select the. Let's go with the 10 smallest holes. These are select selected in order of length of boundary, and fill just those 45. And it'll do that, and then leave the bigger holes for me to go in and manually fill. So likes for this one, if I did it all at once, it might sort of blend some details together. So instead, I can use some of these more manual tools like, do a partial hole fill where I will fill this, sort of golf by itself. This one here, split that up into its own hole fill. And then I can go back in and do that all at once. And that sort of evens out the curvature a little bit better. You can also, if you have an area like this where you know this should be separate holes and it's one big one. We can just go ahead and, hold on. Select 2 portions of the oh, I always, let's see. Forgetting a click. You have to click the 2 ends of the bridge and then the area between them. Then click the 2 ends of the other side of the bridge and the area between them, and it will join them. So you can take larger holes and split them up into smaller ones that way. Another very powerful tool. Now, another great thing. Let's say you're trying to reverse engineer this grip and there are 2 problems. You you don't want this texture and you don't want this screw hole here. So, first to get rid of the texture we have a simple sandpaper tool and just you hold down control. You can change the size of your brush with your scroll wheel and then just sand that away and it makes it nice and smooth. You'll also notice that Yeah. Oh, I love it. It also does a good job because I have Preserve Features turned on. It left me this crease. It, so, it got rid of the, the rough stuff, but it won't get rid of all the features, which is really, really nice. I can go over. Do that same thing over here. And just make that nice and smooth. And of course, you can adjust the smoothing strength, all sorts of options. But we still have this screw hole that we'd like to get rid of. Your no amount of sanding is really gonna get rid of that. So instead, we have a tool called defeature. So I'm gonna use my, brush select tool and select that entire area of that screw hole. Make sure I got everything. Maybe I'll, grow my selection couple times, shrink it. And then if I hit defeature, it's as if it was never there. It automatically deletes the area that you selected and then fills in that area by matching the surrounding curvature. So even if it was on a curved face like that, it's it will still, smooth it out very very nicely. So that's a a wonderful tool that I use all the time for getting rid of things. It's also really great for getting rid of, embossed text. So if I want to get rid of this DeWalt let's see. Let me go and add to my selection a little bit and make sure I get these corners. Defeature that. Boom. Now I've white labeled this drill. Easy as that. And and if you are gonna put the colors back, the the scanned photograph of the DeWalt will still be there. It just smooths it out entirely. Yeah. Yeah. But then you can go into something like Photoshop if you wanna delete it from the image too. So Exactly. You have all sorts of options. Okay. So, now let's actually start to reverse engineer this guy. So bring back my entities. We have that cylinder there. Now we if we want to get, say, the rest of this truck, we need to get sort of these conical faces and maybe the cylinder as well. Now I mentioned, of course, that no scan is going to be perfect. So if we go ahead and select that let's increase our selection tolerance a little bit. That cone is not gonna be quite concentric with that first cylinder that we made, but we'd really like it to be. So what we can say is to constrain the axis of that cone we're making and make it match the axis of cylinder 1. So you can see it moved a little bit. And now those two things are going to be perfectly concentric, which really helps when you reverse engineering down the road. I'll go ahead and do that again with this ring, and make sure that it has the same axis as that first cylinder. Now, if you, want to reverse engineer let's say, I wanna get this, this curved face here, which I know is going to be, cylindrical. But when I go to select it, if I look at the cylinder it makes oh, because I have the axis constraint turned off. If I uncheck that, it's gonna make a cylinder that is sort of at an angle. It's not gonna be in line with the rest of it. And I really would like it to be. And maybe that, you know, that's probably part of the design. There's a little bit of draft there. But you know what? I want that sort of radius area. But I want it to be aligned with everything else. But I don't want it to be concentric. So instead, I can constrain just the orientation of that cylinder to be the same as my first one. And now, it's fit a cylinder to the same area. To do that, it's had to expand it slightly. But now the axis of that cylinder is parallel to the axis of my first cylinder. So these kinds of constraint tools are very powerful, when reverse engineering. Although with those parts, these things you could probably measure with, you know, calipers or or a mic. They're just diameters. You know, the cone might be a little tricky but not too bad. So where this software really starts to shine is when you're trying to reverse engineer areas like the grip. This, you know, it's we've got compound curvature. It's this very organic shape. What are we gonna do? So, what we can do is start pulling entities from the drill. So, on sort of the simplest level, we can just do a cross section. It's gonna be based off of our symmetry plane, And there we go. We have the silhouette of our, of our scan. If I hide the mesh, unhide the cross section, There it is. And so we could use that to start drawing all sorts of things. Or if we wanted something a little more three-dimensional, we can do multiple cross sections at once. So I'm gonna do multiple cross sections. And we're going to start at the, let's see. We want to the XZ plane. Nope. We don't want that. We want the Y XY plane. That's what we want. Yes. Great. And I want So I don't wanna put a cross section through there. I want to apply a little bit of offset. Sorry. My software is getting bogged down because of the casting. So we'll start there. And then let's do cross sections every 15 millimeters. And not just 2. Let's go up to, say, 5. There we go. And so now we're getting cross sections through the grip at those 5 points. Now you notice here we're also getting, the tip of the base here. And, you know, usually that's not a problem. We can just ignore it. But we also have the ability to shrink the area of cross section that we're looking at. So if I drag that over here, now we don't even have that included in those cross sections. So it's nice and clean. Okay. So we've, we've, gotten some things. How do we actually turn that into CAD data? Well, for that you will of course need a CAD piece of CAD software like SOLIDWORKS. But you don't have to export and import, all of these entities takes a long time. Instead, we can just do things like take this cross section and click this button. And what that'll do is automatically take that data from PLOS and transfer it into your active part file. You know, no importing and exporting. No worrying about differences in units. It's it's just there. And you can also do that for multiple, entities at once. So you don't have to go through and click them individually. As soon as that completes, I can show you that it's not just, making sketches. It's creating those planes as well. So now what I would do is I'd probably go in and make cleaner versions of these cross sections, and then loft those together. But as you can see, everything is perfectly positioned relative to each other inside the file. You don't need to worry about any alignment issues. Now, you can do this, of course, with more than cross sections. Those cylinders, for example. When you transfer over something like a cylinder, you'd expect it to just bring over a a simple surface or a solid, but it does more. Instead, it starts out by creating a plane, then it'll create a sketch on that plane with a of a circle, and then extrude that sketch. And then not just that, it throws in a 3 d sketch of the axis of the cylinder just in case. So it does all of that automatically. It's immediately parametric. You can go in, change the dimensions if you need to, adjust the height of the extrude, all of that right away. And the and if it's something like cone, when it transfers that, it does the exact same thing with the addition of draft. So that's just another simple extrude from a circle, but it adds a draft angle to make it a cone. So, already, we have parametric features ready to go. But again, complex surfaces, still tricky. What if a loft isn't the right tool to, to recreate this? You have other options. So what I'm going to do is I'll hide these planes, maybe these cylinders and cones as well. And I want to well, let's see. Yeah. So let's say I want to just do a quick version of actually, I'm gonna start with this portion of the chuck. This is a very complicated thing. It would, you know, take several features to try to reverse engineer, but I'm going to cheat a little bit. So, gonna give myself a straight view on from the side. Gonna use my Rectangular Selection tool, and I'm going to select just that portion of the drill and make a copy of it. By making a copy of it, I can work just with that copy. Oh, I forgot to turn on a feature. Let's undo that. Or actually, we'll just go back here. Hide that. If you want to select through, of course, there's an option for that. By default, it doesn't select what's behind your, part. But if I deselect and then turn on select through, this time when I select this portion of the chuck and copy it, it's the whole thing. It's selected all the way through the part. So next, I'll want to get rid of this part of the drill body. So just line up my view there, and let's go ahead and maybe use our brush select. Keep select through turned on. Select that, delete it, then I can use my select connected tool to get rid of what's left of that drill body. Then I have this gulf here. Well, I have it my whole tool fill for that. Just do a gulf fill from here to about there. Fill all that. Matches the curvature nicely. But then we have these jagged edges because of the mesh selection. Well, what if I want those to be cleaner? We have a tool for that too. We can edit boundaries, where you click on a boundary and it just smooths it out based on the curve tension. But also, if these boundaries, you know should be a perfect circle, we can just fit a perfect circle to it and take that, take that boundary and make it make it perfectly circular. Same thing works for rectangles and rounded slots. So, now we have a nice clean, bit of mesh. But I want a CAD model. So, to turn this into CAD data, one option you have is the Auto Surface tool. This is very powerful where you can take pretty much any shape you want, and I'm gonna turn the detail all the way down, just for the sake of time, but really you won't notice it. It'll take this whole thing and fit what's called a B Spline Patch Network to it. Sorry, a NURBS B Spline Patch Network, which barely means anything to me either. But it'll create a CAD surface. So it takes this mesh and creates CAD data. So if I take that auto surface, transfer that to SolidWorks. What we will wind up with is something that looks like a scan mesh, but is in fact a CAD surface. And so, you can extrude up to it. You can trim it. It works like any other surface that you've created in CAD. There it is. If I turn off my edges, you can see it's a it's captured every little detail even maybe the ones I didn't want. So, you can, it's a really powerful tool especially if you're creating fixtures. You can just scan something then create an auto surface. Use that auto surface to create soft jaws or clamps, and they'll just fit perfectly to whatever you scanned. It's one of my favorite features. Really is. It's so good. I love it so much. Easy to do soft jaws and things with this. Mhmm. Yeah. Now, sometimes you'll want a little bit more control. For those of you who really enjoy surface modeling, you might want to capture the the different curving surfaces of this in a cleaner way than, than an auto surface. So in that case, you can use what the single patch workflow. So I'm gonna go ahead and use my, sudden change selection filters. This will try to expand the selection until it gets to some sort of edge. And let's see. Let's make the tolerance less. Okay. There we go. So now it's selected just that area and I'll go ahead and, choose my single patch tool. You can add extra edging onto these edges of the surface to make, trimming easier, which I usually do. We'll go ahead and preview that and it's created a single CAD surface, that matches that curvature beautifully. And you have, full control over how, much detail versus how smooth that surfaces by changing, the number of control points. So, yeah, that's a, that's a basic overview of the different kinds of, reverse engineering tools that you have at your disposal in peel.cad. As you can see, the very powerful suite of tools that allow you to, take almost any shape and, bring it into something like SOLIDWORKS. For example, a, a file that I spent a little more time on earlier was this one, where I actually, brought in another couple surfaces, trimmed them together, and made this really nice, curve, reproduction of the drill. And if I bring back the graphics body here and turn off edges So, this is just I brought the mesh into SOLIDWORKS, so you can so you can compare it. You can see everything's where it should be. That surface blends in perfectly. And, Yeah. Does a great job. So, yeah. That's what we have for you today. If, we appreciate all of you attending, and we'd love to hear, whatever questions any of you have. We had a few. Go ahead and send in any more, that you may have. A few that were touched on, in the in the q and a, are the, like, the targets. And we don't always need the targets, like we mentioned. I like to set up a scanning table or turntable. Then I don't need to sticker everything I'm scanning. Right? But if you're going out into the field on something really large that you can't just set on the table, then the stickers can help improve accuracy and the ease of scanning. Let's see. At what point is it still a mesh? All the way through, until you send data to CAD, it's still considered mesh. Right, Judah? Absolutely. Yeah. So while scanning, while reverse engineering, you're always working with that mesh data. It's not until you create those surfaces or those, cylindrical features, for example, that it turns into CAD objects. Yep. Then, the cost of the scanner. There are a couple different packages you can get. If you're if all you're doing is scanning mesh files to create digital, assets, then you don't necessarily need the secondary CAD portion of it. Is one package the full price for the package with, some maintenance to it to keep getting the software updates. Judah, I believe that's under 20 k still. Right? Much under. Yeah. So you can actually go to the the appeal.cad website and without adding any, any extras, like the, you know, the case or the maintenance, the base price for just the scanner is, 87100. And if you, right now there's a promo that if you want to get the reverse engineering as well, it's still under 10 k. It's only, 9,990. There you go. Does this mean that you are restricted to the mesh only? Yeah. So finish that question. In reference to answer about the packages and subscription. So Yeah. The base prices are just the the scanning the mesh and everything you can do with just the mesh data. Then the PEEL CAD is on top of that. Right? Exactly. Yeah. Yeah. The scanning acquisition, parts of the software are included with the scanner. It's only and that includes the mesh cleanup tools. Only if you need to turn it into CAD data do you need to get the PO dot CAD. And as for the price range, to be able to send this kind of data to CAD, I don't know of any other software at this price range that can do that. Not really. I mean, I I imagine there are some homebrew or very inexpensive, very limited tools. But in terms of a single program that will be able to do, surfacing, and parametric features and cross sections, and and all and mesh cleanup all in one. I'm I don't think you'll find anything else at that price point. Not at this price point. So it's a really nifty scanner. Very easy to use. Just get in, get started, and start getting some real usable objects and data out of it, especially for beginning reverse engineering. It it's one of my favorite toys. It is. Yeah. Yeah. No. I I love playing with this. Yes. So, the peel dot cat, it's the same exact peel 3 scanner. It just comes with the extra, CAD software. It is a little confusing on the website. I agree. I wish they'd read that differently. Yeah. Awesome. Yeah. Great. Thank you all again for coming. Looks like there aren't any other questions. But if there are, feel free to email, Joseph and or I, the in case you missed them. Actually, let me just go ahead and bring, bring that back to the screen. Or reach out to GoEngine here on our website even. Yep. So there's ours. Goengineer.com. Also, you can reach out to our entire team, and they'll find whoever can can help you best. Yeah. Absolutely. We have offices nationwide. Great. Alright. Well, have a great day, and thanks again for coming. Thank you all.